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Fun with Locks and Waits - Performance Tuning

December 23rd, 2009 · No Comments




By David Mackay
“At times threaded software requires some critical sections, mutexes or locks. Do developers always know which of the objects in their code has the most impact? If I want to examine my software to minimize the impact or restructure data to eliminate some of these synchronization objects and improve performance, how do I know where I should make changes to get the biggest performance improvement?”

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Tags: Programming

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