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Graphics processing: When DIY just doesn’t make sense

November 5th, 2009 · No Comments




By Remi Pedersen, product manager for ARM’s Mali family of GPUs
There are many reasons why design teams now favor licensing a complete integrated graphics processing unit (GPU) solution over designing one in-house. As Remi Pedersen, graphics product manager at ARM, explains, when designers choose to make or buy a GPU, they should consider the total cost of ownership for each option.

Designers are developing more advanced graphics processing to address increasing market demand for a better quality graphics experience. High-end displays are no longer restricted to just gaming and video devices. Larger screens and computer-like capabilities on mobile phones, multimedia players and GPS devices put the burden on design teams to deliver intuitive and engaging user interfaces, and high-quality video, graphics and audio to match users’ desktop experiences.

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